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Why Owl Post covers Gaming

Gaming coverage fractures in two directions at once: dry industry analysis on one side, influencer-driven hype on the other. The interesting middle (releases worth your weekend, studio moves with real implications, technical breakthroughs, and the cultural moments where the whole internet picks up the same conversation) is where Owl Post operates.

This digest covers releases across all major platforms, with enough context to tell you whether something is actually worth your time rather than just what review scores say. It follows studio and publisher moves: acquisitions, layoffs, leadership changes, and the business-side decisions that shape what gets greenlit. It tracks the hardware landscape, including platform competition and the ongoing handheld renaissance. And it reads the culture: the games that become genuine shared experiences, the controversies with substance behind them, and the design conversations worth following.

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Owl Post pulls from games journalism, developer blogs and postmortems, industry analysts, and the beat reporters who know which studios are hiring and which are quietly restructuring. The goal is a digest that tells you what happened and gives you enough context to know why you should care.

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Featured

What’s Next For Disney Games? D23 Is About To Tell Us

The biannual Disney D23 expo is back in 2026, and amidst a stacked schedule of panels highlighting the films, TV series, and music of the company, there'll also be a closer look at Disney's video games. Running from August 14-16, Disney has teased an "exclusive preview" on the first day of the show, as the Disney Entertainment Showcase will feature games amongst announcements for movies, television, and live stage productions. Disney has dropped details on two of its games, confirming that there'll be a panel celebrating the 25th anniversary of Kingdom Hearts. With Kingdom Hearts 4 making a surprise appearance during last month's Nintendo Direct, this year's D23 could also be a prime opportunity to show off more of the Square Enix title that has spent years in development. Disney Dreamlight Valley will get a panel as well, with the developers behind the cozy fantasy life-sim celebrating its run and offering a sneak peek at new content. https://youtu.be/nZjagzpvHXU While we don't know what else we can expect, it wouldn't be too surprising to see a few Star Wars games in the spotlight, either. Two of the games are out soon, starting with the tactical-RPG Star Wars: Zero Company on August 27, while the high-speed Star Wars: Galactic Racer shifts into an October 6 launch date. Beyond that, other projects from a galaxy far, far away include Star Wars Jedi 3 from Respawn Entertainment, Star Wars: Fate of the Old Republic, Saber Interactive's Knights of the Old Republic remake, and Star Wars Eclipse from Detroit: Become Human developer Quantic Dream--a game whose fate is looking increasingly uncertain. On the Marvel side, Insomniac's Wolverine game is out in September, but given the family-friendly nature of D23, we're not expecting to see Logan eviscerate an army of cyborgs in front of a young audience. The game will have a presence later this month at San Diego Comic-Con, alongside Arc System Works' new fighting game, Marvel Tokon: Fighting Souls.

gamespot.com

Beast Of Reincarnation’s Perfect Parry Ping Makes Me Want To Git Gud

With its launch around the corner, Beast of Reincarnation co-developer Fictions has dropped a new gameplay video outlining how players will hack and slash their way through a post-apocalyptic world. We already knew that the game borrows a few ideas from Sekiro for its moment-to-moment gameplay--including a parry mechanic that has one of the best "PING" deflection sounds we've heard in quite some time, and Fictions also detailed how it's blending real-time action with the tactical depth of turn-based strategy. Beast of Reincarnation's bread-and-butter gameplay keeps players on their toes, as the Sekiro influence means that they'll need to parry attacks and strike back with hard-hitting skills as the protagonist, Emma. As detailed in our preview video, enemy attacks have fairly generous windows for you to counter them, and each successful parry will fill up the FP gauge at the bottom of the screen. Once you've filled it up, players can summon their wolf companion Koo to assist them--an action that greatly slows down time and gives you a chance to catch your breath. https://youtu.be/mhMVMTWDAWU One of Koo's attacks is the long-range Higanbana Seeds strike that can wear down enemies, and once their stun gauge is full, they're easy pickings for an instant-kill attack. Higanbana Roots can bind up to three enemies and prevent them from attacking you for a few seconds. When it comes to boss battles, players can coordinate Emma and Koo's moves to deal heavy damage, interrupt attacks, and inflict status effects on these towering foes. Defeating bosses will also awaken new powers in Emma and Koo, while Skill Points earned in battle will allow players to unlock new techniques, expanding on the pair's arsenal during the course of their journey. Beast of Reincarnation launches on August 4 for PC, PS5, and Xbox Series X|S, and it has also been co-developed by Pokemon studio Game Freak. The developer is also working on the next mainline entry in the pocket-monster-series, 2027's Po

gamespot.com

Xbox’s Console Future Looks Bleak In New Industry Forecast

Next year could be a grim one for Nintendo, Sony, and Microsoft, as console sales are expected to dramatically decline in 2027 by almost 20%. Thanks to component shortages, video game consoles like the Switch 2, PS5, and Xbox Series X|S have only gotten more expensive over time--a complete reversal of how systems used to get cheaper the longer they were on the market. According to a report from S&P Global Market Intelligence Kagan (via GamesIndustry.Biz), the math is simple: more expensive machines, fewer consumers able to buy them. The firm is predicting that console shipments will fall to about 27.1 million units by 2027, but it could recover to 37.4 million units by 2030 if the component crisis begins to stabilize by 2028. This would allow Sony and Microsoft to release their next-gen consoles--the PS6 and Project Helix, respectively--and S&P Global Market Intelligence analyst Neil Barbour projected that the consoles will sell for between $600 and $800 each. "For now, the market faces a compounding problem: hardware that is either too old or too expensive for the median consumer, a software slate that is thin outside a handful of tentpole releases, and a macro environment that keeps any meaningful price relief off the table," Barbour said to GamesIndustry.Biz. https://www.youtube.com/watch?v=4FatSqS3VYY For the Switch 2, S&P has forecast that it'll sell 17.1 million units in 2026, while Nintendo's own expectations have sales pegged at 16.5 million units sold in the console's second fiscal year. That would make for a decline of 16.9% compared to its launch year, but it's not just the looming $50 price hike in September contributing to this. S&P believes that the lack of a killer game for 2026 is hindering Switch 2 sales, although the launch of Pokemon Winds and Waves in 2027 could see a spike in sales. Nintendo is also rumored to be exploring an OLED version of the Switch 2, but the potential price for it is said to be a topic of concern at the company. As for the

gamespot.com

Nintendo Exploring A Switch 2 OLED, But Is Worried About Price – Report

From the moment the current Nintendo Switch 2 launched with its LCD screen there have been questions around whether or not Nintendo would release an OLED version in the future. It's the strategy it followed with the original Switch to great success, but could still be a while away for its follow-up. According to a report by ZDNet Korea (via Digital Foundry), Nintendo could be looking at an upcoming 1080p OLED panel from Samsung Display as an option for the potential Switch 2 OLED. The concern currently, according to the report, is not with the hardware itself, but the potential premium the upgrade would demand, and whether consumers will be willing to purchase an even more expensive console in today's memory-strapped market. Nintendo has already announced plans to increase the price of the current LCD Nintendo Switch 2, and there's no guarantee that it won't have to hike the price further in the near future. That makes a potential Switch 2 OLED releasing in 2028 at the earliest a difficult product to predict, and even tricker to try and price before development kicks off by the end of this year. An OLED panel would present a big upgrade over the current LCD panel, which is ill-equipped for the Switch 2's more capable hardware. Its HDR capabilities are sorely lacking, and its distractingly-bad motion clarity has been a sore point for many users, especially those migrating over from the inky blacks and smooth response times of the older Nintendo Switch OLED. While 2028 is far away, Nintendo is planning to launch a new version of the Switch 2 in the European Union soon, which will feature a replaceable battery in order to comply with it latest consumer regulations. As a result, it will also discontinue the original Switch in the region.

gamespot.com

Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing

The Witcher 3 director Konrad Tomaszkiewicz has commented on the state of next-generation consoles, saying his studio Rebel Wolves wouldn't be too upset if the PlayStation 6 and next-gen Xbox get delayed due to the ongoing memory and component crises. "To be honest, it's even better for us," Tomaszkiewicz told Eurogamer about how he would feel if next-gen consoles get delayed. He's currently working on the vampire game The Blood of Dawnwalker, which releases in September across console and PC. He went on to say a new platform comes with new challenges that developers need to spend time working on and learning. "You need to know what are your borders, what you can do, what you cannot do. And also it's an additional build you need to create that you need to take care of later," he explained. The Blood of Dawnwalker releases in September. Currently, Rebel Wolves has four different builds of its current game, The Blood of Dawnwalker--Xbox Series X|S, PS5, and two for PC due to regional restrictions. If The Blood of Dawnwalker is a success and Rebel Wolves wants to bring it to whatever new systems are coming, the amount of work required would be multiplied, Tomaszkiewicz said. "It sounds easy but you need to know that there is a group of testers who need to test every platform separately--not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on. It's a huge effort, to be honest," he said. As for the benefits of coming to a new, more powerful platform, Tomaszkiewicz said improvements would be "mostly visuals" thanks to having more RAM and a better processor. To be sure, Sony has not officially announced the next PlayStation console, but the company has spoken at a high level about its plans. Microsoft has been speaking openly about Project Helix for some time. Recently, Xbox's chief strategy officer Matthew Ball said Microsoft is committed to releasing Project Helix, but the company

gamespot.com

Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema

The creator of Assassin's Creed has a new game on the horizon, a supernatural blend of dark fantasy and witchcraft by the name of 1666: Amsterdam. Having been in development for 16 years--development on it originally began in 2011 at THQ before it went bust--the game got a re-reveal during Summer Game Fest 2026. One area where the game is aiming to stand apart from the pack is with its art direction, and in a new dev diary, developer Panache Digital Games provided a behind-the-scenes look at the artistic vision powering the mystery and witchcraft of this title. Set across three time periods--the late 17th century, 1999, and the modern day--creative director Patrice Désilets and the Panache team drew inspiration from the Dutch Golden Age of art to shape the look and feel of the game. The process included translating paintings into interactive environments, replicating the distinct aesthetics of those painters to create the game world. Art nerds will immediately recognize the influence of painters like Johannes Vermeer and Adriaen van Ostade in the game's setting, and as Désilets explained, this approach allowed the team to recreate Amsterdam both accurately and expressively due to how artists of the time captured everyday life on canvas. https://youtu.be/6GPWe3EU1uc "I really love art in general, not just from the 17th century. There's something in those artists, that era, that place, that is very powerful. It was among the first--not the very first--but still, who painted ordinary people from the street," Désilets said, likening the paintings to photographs of the era. While the first part of the game draws from the great masters of the time, the second part, set in 1999, uses the Giallo era of slasher movies from the 1960s for inspiration, something which is the complete opposite of 17th-century Dutch art with dark contrasts and primary colors. Finally, the modern-day sections are set in a library, and artistic director Nicolas Cantin described the look of these sc

gamespot.com

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a return, either. With Courtaz confirming that Criterion's focus is now on Battlefield, she acknowledged some of the studio's strengths that came from the Burnout and Need for Speed games. "Yes, it used to be cars and less guns. But it's the overall player experience that we are sharing with the same intensity," she said. "The intensity, the cinematic view, the instant reward moment that our players love on Battlefield, those are really the strengths of Criterion." As Criterion puts all of its resources into Battlefield, it's easier to get cosmetics you might have missed. It's a small improvement, but one of the more meaningful updates was rolled back due to "a mistake."

gamespot.com

Activision’s Latest Call Of Duty Announcement Is Upsetting And Bewildering Fans

Activision has announced that the leaderboards and combat records for Call of Duty: Modern Warfare 2 (2022) and Call of Duty: Modern Warfare 3 (2023) are being "permanently disabled" ahead of Modern Warfare 4's release in October. Activision said it's doing this "as we optimize backend services" in the lead-up to MW4's launch. The announcement upset and bewildered fans. Some are wondering how things like leaderboards and combat records for older games are related to providing services for new games. Other people replied to Activision's post with the "no correlation" SpongeBob Squarepants meme. Still others questioned why they would buy into a new game, in this case MW4, if one day their hard-earned statistics would vanish out of the blue. https://twitter.com/C_CageMeatRider/status/2076740028164677771 People on Reddit said they were not surprised by this decision, as they reported that the in-game leaderboards and combat records for those games have been broken for years anyway. Activision has not provided a detailed explanation as to why this is happening apart from the line about optimizing backend services ahead of MW4's release. GameSpot has contacted Activision in an attempt to get more information.t Infinity Ward was involved in all three games, having led development on 2022's MW2 and having assisted Sledgehammer Games with 2023's MW3. For this year's Modern Warfare 4, Infinity Ward is the lead developer, but it's also getting help from Activision's network of studios, which is common for Call of Duty releases. MW4 launches on October 23, which is about a month before GTA 6 launches on November 19.

gamespot.com

Another Game Skips Last-Gen, As Dying Light: The Beast Dumps PS4/Xbox One

Dying Light: The Beast was released last year for PC, PS5, and Xbox Series X|S, with developer Techland promising a last-gen version of the game as well. That's no longer the case, as the studio says it has made the "difficult decision" to cancel the PS4 and Xbox One versions, due to the game's visuals being too advanced for those systems to handle. "Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware," Techland said in a statement. "Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide." https://www.youtube.com/watch?v=kZ17PvGRgF0 Techland added that while development progressed on the last-gen versions, it came to the conclusion that the games would need to be technically compromised in a way that impacted the experience the studio sought to offer players. The developer added that it wasn't a matter of leaving those older platforms behind, but that they could not keep up with the demands of the game. Anyone who was expecting to play Dying Light: The Beast on PS4 or Xbox One and preordered the game will be eligible for a refund. Dying Light: The Beast isn't the only game to pull the plug on a last-gen release. The last few years have seen numerous titles focus purely on current-gen tech and PC, like Gotham Knights and Hogwarts Legacy, while Cyberpunk 2077's major updates and Phantom Liberty expansion skipped the older consoles as well--likely due to the game suffering from severe performance issues on those platforms. The world of Dying Light: The Beast expanded with a free update back in March that put much more emphasis on survival. The new mode allowed players to permanently clear out zombies from zones and repopulate them with people, but the catch with the Restored Land update was that supplies would be harder to find due to them no longer respawning, containers weren't as plentiful with goodies, and

gamespot.com

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